Force Psyker



Early in their training, Force Psyker initiates leave their home to make their way in the universe, spreading word of their order and earning wages to tithe to their roving monasteryship of Geduld. Occasionally, rebellious young initiates fall in with Crawler crews, where their ability to shape raw psychic energy into kinetic manifestations make them powerful allies. Crawling earns them more credits than the manual labor jobs sought by most of their brethren, and often they decline to return to the monastery to complete their training.

Abilities

 * Kinetic Barrier (Combat): The Force Psyker rapidly manifests a shield of energy surrounding their crew, absorbing 250% of the Force Psyker’s hitpoints in damage directed at the party. Barrier persists until the Force Psyker’s next turn. 50% of the damage absorbed by Barrier will be added to the Force Psyker’s next melee attack.


 * Force Hammer (Combat): (Requires Weapon: Melee) The Force Psyker charges their weapon with psychic energy to deliver a crushing blow to the target for 300% weapon damage. If Force Hammer critically strikes, the target will be stunned for 300 time units. If Force Hammer misses, the resulting psychic backlash will stun the Force Psyker for 300 time units.